Fallout: New Vegas Dev Admits the overall game Occurred Back by Consoles

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Fallout games being released on consoles is nothing new, but it’s something a definite segment from the series’ audience will more than likely never prevail over. Fallout 4, in particular, caught flak because of its console-friendly concentrate on action over deep roleplaying or character complexity.

You’ll probably never hear Bethesda itself say anything negative about console development, but Fallout: New Vegas developer Obsidian Entertainment cost nothing as being a extra open concerning the compromises required. In a very recent interview with PCGamesN, Obsidian technical designer Scott Everts admitted New Vegas was held in a giant way insurance firms to be on consoles-

[Fallout: New Vegas] would have been a lot different in the event it was PC only. There were plenty of plans quickly. Like, ‘Here’s the location where the water is stored, here’s the spot that the farms are, here’s in which the government is centralized.’ We had all this prepared C it was not simply a ton of random stuff.

We might well have gone further start [without consoles]. We’d to simplify, and now we had less stuffs that would bog down the experience engine. The video game will have had fewer performance issues. We did break it a little, but from my mindset it was a performance-related game and that we was required to fix things.

Unfortunately, a no-holds-barred PC-only Fallout will more than likely never happen again. Fallout 4 sold around 1.5 million retail copies on PC (not counting digital sales on Steam) and a whopping 12 million on Xbox One and PS4. Working on consoles first just makes financial sense. Thankfully, you’ll find independent developers like Obsidian keeping the dense, old-school computer RPG alive with titles like Pillars of Eternity and Tyranny. And hey, if you need that classic crunchy Fallout experience, the 1st two entries within the series will still be readily accessible on Steam and GOG.

What do you consider around the direction the Fallout games have got? Carries a look at console development helped or hurt the series?

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