Electronic Arts just announced an update on the Gi joe project by Visceral Games, the one helmed by Amy Hennig. Apparently, the studio will probably be closed down while development of the The exorcist action/adventure game is employed in EA Vancouver. Obviously, this may also alter the game’s release date which was delayed from your original late FY19 launch window.
EA’s Patrick Soderlund wrote:
Our sector is evolving faster plus more dramatically than you ever have. The games we wish to play and spend more time with, the experiences we should have in those games, and in what ways we play-all those ideas are always changing. Do i think the the way in which games are manufactured. In this fast-moving space, were always focused entirely on creating experiences that the players desire to play-and today, that means we’re generating a significant change with one of our upcoming titles.
Our Visceral studio is developing an action-adventure title emerge the Gi joe universe. In the current form, it absolutely was shaping as many as become a story-based, linear adventure game. In the development process, our company is testing the game concept with players, listening to the feedback by what and the way they wish to play, and closely tracking fundamental shifts out there. It may be clear that to produce an experience that players may wish to return to and savor for a long time in to the future, we wanted to pivot the style. I will take care of the stunning visuals, authenticity from the Alien universe, and focus on bringing a Transformers story your. Importantly, we’re shifting the action to become broader experience which allows to get more detailed variety and player agency, leaning into your capabilities of our own Frostbite engine and reimagining central aspects of the adventure to give players a Alien adventure of greater depth and breadth to educate yourself regarding.
This move leads to a nothing you’ve ever felt changes:
A team from across EA Worldwide Studios can take over growth and development of farmville, led by using a team from EA Vancouver that’s got ended up taking care of the project. Our Visceral studio will likely be ramping down and closing, and we’re accompanied by shifting plenty of on the team as it can be with other projects and teams at EA.
Lastly, basically we had originally expected bingo to produce late in this fiscal year 2019, we’re now examining the latest timeframe that we will announce in the future.
Bringing new Transformers games to life per passionate fan these days ‘s what drives us as creators. It’s what’s inspired us to generate the large new The exorcist Battlefront II experience launching within a weeks. It fuels our live service in Transformers Galaxy of Heroes. Making games inside the extraordinary The exorcist universe is truly an ideal for thus most people at EA, and that we have products experiences in to the future for players on every platform. You should take your time to get each game right, for it to be unique, so it will be amazing.
This looks like EA wants to remodel the Star Wars project in a Destiny-like Game-as-a-Service title, hence the need for restructuring. In the past, Visceral Games have released games such as the Dead Space trilogy, Dante’s Inferno and Battlefield Hardline.